|Primary Mode||Fully Automatic|
|Secondary Mode||Proximity Self-Destruct|
|Damage (per Hit)||Low|
|Rate of Fire||High|
|Ammo Type||Pistol Rounds (9x19mm)|
|Maximum Ammo||200 Rounds|
A compact SMG preferable for close-range combat and use as a mine.
With an extreme fire rate, the UGL Liberator's 24-round magazine depletes rapidly and eats through body armor first.
Its secondary fire allows the user to throw down the weapon and install an explosive booby trap, a la the Dragon. When touched, it creates a blue jarring explosion that is sure enough to kill (or at least severely injure) anyone who comes across the explosions. To distinguish a dropped UGL from a booby-trapped one, look at the gun on the ground. If it's not glowing, it's booby-trapped.
The UGL Liberator can be dual-wielded.
The UGL Liberator is perfect for use at close range due to its rapid fire rate, allowing for a quick kill. When dual-wielded, the UGL can become even deadlier. When deployed as a booby trap, it will kill (or at least severely injure) anyone who triggers the trap, thus making the gun a perfect substitute for the MultiMine if it's unavailable. Booby-trapped UGLs combined with MultiMines allow for death traps waiting to kill unsuspecting enemies.
Heavy recoil puts the UGL Liberator at a huge disadvantage, especially coupled with its fast fire rate: the gun becomes incredibly inaccurate through sustained fire, so controlled fire is required to keep your aim true. Also, the UGL's damage rating is poor, and if used against the player, will only shred their armor first before directly damaging health. When dual-wielded, the UGL's accuracy is reduced even further. The gun is not suitable for long-range use, although this ultimately falls on the player's aiming skills.
When thrown down to the ground as a booby trap, the UGL will not distinguish between friend and foe. Even then, it can be reprogrammed with the RCP-90's tertiary function, but if an enemy triggers the booby trap by walking onto it and allies happen to be within the UGL's explosive blast radius, the player can still receive a penalty for killing their teammates (even though the UGL has been reprogrammed to not trigger when allies step on it) or commit suicide if they trigger their own UGL. The UGL can also be triggered by shooting it with a weapon or engulfing it in another explosion. If you try to set up too many booby-trapped UGLs (more than 3), all of them will explode at once, killing you (and anyone who may have been near them).
- Perfect Dark Zero
- Datacore Demolition - Carried by scientists and security guards at the surface. Unobtainable from this mission.
- Nightclub Stakeout - Carried by Killian's goons. May be dual-wielded.
- Subway Retrieval - The biker punks and Killian's goons use this weapon.
- Outpost Rescue - Several dataDyne soldiers use this weapon.
- Bridge Assault - Several dataDyne soldiers use this weapon.
- Arena Showdown - May be dropped onto the player's platform after Zhang Li regenerates his health.
- The UGL Liberator is based on the IMI Uzi.
|Perfect Dark Zero - Weapons and Gadgets|
|Weapons|| Unarmed • P9P • Falcon • MagSec 4 • DY357 Magnum • Psychosis Gun • CMP-150 • DW-P5 • UGL Liberator • RCP-90 • Laptop Gun • FAC-16 • KSI-74 • SuperDragon • M60 • Jackal • Plasma Rifle • Shockwave •|
Rocket Launcher • DEF-12 Shotgun • Viblade • Hawk Boomerang • Frag Grenade • Flashbang • MultiMine
|Gadgets|| Combat Shield • Datathief • Locktopus • Demo Kit • Audioscope • CamSpy • Revive Kit • Nightvision Goggles •|
Threat Detector Goggles • X-Ray Goggles • Stationary Turret