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A Skedar Warrior

There are a fair amount of enemies in Perfect Dark, ranging from security guards to heavily armored aliens.

Human Enemies[]

These are the majority of enemies up until Pelagic II or so, wielding CMP-150s as their main weapon more often than not, and sometimes a Falcon 2 sidearm when they are disarmed (rarely pulling out a second one if disarmed once again).

dataDyne Infantry[]

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Seen in levels: DataDyne Central: Defection, Crash Site: Confrontation and Carrington Villa: Hostage One

Guns: CMP-150, K7 Avenger

Appearance: Male in blue uniform

Usually wielding CMP-150s, and on rare occasions K7 Avengers. These are the basic infantry; generally slow reaction timing and overall low intelligence.


dataDyne Shock Trooper[]

Shock Trooper

Seen in levels: DataDyne Central: Defection, DataDyne Research: Investigation, DataDyne Central: Extraction, Mr. Blonde's Revenge, Carrington Villa: Hostage one and Carrington Institute: Defense

Guns: CMP-150 , Dragon, K7 Avenger , Falcon 2 (Silencer), DY357 Magnum, N-Bomb

Appearance: Male in blue combat uniform, sometimes with their faces covered in masks with night vision

Easily identifiable due to their masks, these guys are essentially infantry with some assault rifles, and on a few occasions dual wielding weapons. Sometimes they can be found with shielding. They are a bit smarter with better reaction timing than normal infantry.


Cassandra's Bodyguards/dataDyne Female Guard[]

Cassandre Body Gaurd

Seen in levels: DataDyne Central: Extraction, Mr. Blonde's Revenge

Guns: Shotgun, CMP-150

Appearance: Female in blue combat uniform with white pants

One of the few female enemies in the game. Carrying a shotgun and often found in groups, they are quite dangerous compared to the previously mentioned enemies, only appearing in 2 missions. However there is little difference compared to most security guards.


dataDyne Trooper

DataDyne Trooper(2)

Seen in levels: DataDyne Research: Investigation and Carrington Villa: Hostage one

Guns: CMP-150, Falcon 2, Dragon

Appearance: Male in green combat uniform

These guys are found in the dataDyne research laboratories and are found hacking the computers in the Villa on Perfect Agent. Can be dangerous in groups.


dataDyne Sniper[]

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Seen in levels: Carrington Villa: Hostage One, Deep Sea: Nullify Threat

Guns: Sniper Rifle, Shotgun

Appearance: Male in purple combat uniform with helmet.

These guys are found on the roofs of the Villa and in the first part of the Cetan ship, where they use cloaking devices.

The ones in Carrington Villa: Rescue are assigned on rooftops, keeping an eye for suspicious activity. They can see very far and will try to take potshots at Joanna. They hardly miss but it takes a single shot to take down. Note that they're incapable of being disarmed, and are objectives in SA/PA.

G5 Guard[]

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G5 Building: Reconnaissance

Seen in levels: Chicago: Stealth, G5 Building: Reconnaissance Guns: CMP-150

Appearance: Male in brown and blue uniform.

These enemies are found in the Chicago and G5 building levels. They are generally the same as dataDyne guards, and use CMP-150s.

G5 SWAT Guard[]

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[]

Seen in levels: Chicago: Stealth, G5 Building: Reconnaissance

Guns: DY357 Magnum, CMP-150

Appearance: Male in brown and gray outfit

Like the G5 guard, they are found in Chicago and the G5 building. They only show up in Chicago when the alarm is sounded by an FBI Agent. In the G5 building, they are encountered in the first part with cloaking devices and CMP-150s. Later, many more will show up when the alarm is sounded, this time deploying DY357 Magnums.

FBI Agent[]

Seen in levels: Chicago: Stealth

Guns: DY357 Magnum

Appearance: Male in brown trench coat

Found in Chicago. These enemies will sound the alarm on sight.

Area 51 Trooper[]

Seen in levels: Area 51: Infiltration

Guns: MagSec 4, Grenade

Appearance: Male in tan pants and tan shirt

These guards are found in the Area 51: Infiltration level and are armed with MagSec 4 pistols. They will occasionally throw grenades at you; these grenades detonate instantly on impact.

Pilot[]

Seen in levels: Area 51: Infiltration, Area 51: Rescue, Maian SOS

Guns: Dragon, Grenade

Appearance: Male in blue pilot suit

These guards are found in Area 51. They deploy Dragon assault rifles, and use Grenades.

Area 51 Guards[]

Seen in levels: Area 51: Rescue, Area 51: Escape, Maian SOS

Guns: Dragon, SuperDragon

Appearance: Male in brown uniform

These guards are found in Area 51. In the Maian SOS level, they deploy Dragon assault rifles; in the Area 51: Rescue and Area 51: Escape levels, they deploy SuperDragon assault rifles, which have a grenade launcher under the barrel.

Biotechnician[]

Seen in levels: Area 51: Rescue, Area 51: Escape

Guns: Tranquilizer

Appearance: Male in a hazmat-like suit

These guys are found in the Area 51: Rescue and Area 51: Escape levels. They are armed with tranquilizers.

Area 51 Lab Technician[]

Seen in levels: Area 51 Rescue and Maian SOS

Guns: Tranquilizer and Falcon 2

Appearance: Male/female in a white and red suit

These guards are found in the labs of Area 51 mostly armed with Tranquilizers but in some occasions they are armed with a Falcon 2. Some are even unarmed and will either fight using their fists or just simply hide or call for help. You are required to steal a lab technician outfit on the level Area 51: Rescue, in order to disguise yourself to gain entry to one of the labs.

Alaskan Guard[]

Seen in levels: Air Base: Espionage

Guns: Dragon

Appearance: Male in white BDU

They appear in the Air Base level. They deploy Dragon assault rifles and Falcon 2 pistols. Killing 3 or more of them results in a mission failure, as they are neutral characters.

NSA Bodyguard[]

Seen in levels: Air Base: Espionage, Air Force One: Antiterrorism, Crash Site: Confrontation

Guns: K7 Avenger, Cyclone

Appearance: Black uniform with white stripes

Trent's bodyguards. They are armed with K7 Avengers and are quite dangerous. On the Air Force One level, they carry Cyclone submachine guns as backup weapons.

NSA Lackey[]

Seen in levels: Air Base: Espionage

Guns: K7 Avenger, DY357 Magnum

Appearance: Man in dark gray uniform.

Trent Easton's henchmen. They are found around the Air Base in Alaska, and will chase you around on sight. Once Trent's bodyguards take over, they are armed with DY357 Magnums and sometimes K7 Avengers.


Presidential Security[]

Seen in levels: Air Force One: Antiterrorism

Guns: Cyclone

Appearance: Male in gray uniform

They cannot see through your disguise and are found all over Air Force One. They are a threat if you get caught. If you kill any of them, however, the mission will fail, as they are neutral characters. After Air Force One is attacked, they will act as your allies to hold off NSA troops.

Pelagic II Guard[]

Seen in levels: Pelagic II: Exploration, Deep Sea: Nullify Threat

Guns: CMP-150

Appearance: Male in red and white sailor outfit

They are found aboard the Pelagic II and on the Cetan ship. They are very aggressive, and deploy CMP-150s.

Alien Enemies[]

Alien enemies are slightly different from humans. Giving to their improved nature and intelligence, these enemies are only encountered in the latter half of the game. They are considered more of a threat.

Mr. Blonde (Disguised Skedar)[]

Seen in levels: Air Force One: Antiterrorism, Crash Site: Confrontation, Deep Sea: Nullify Threat, Carrington Institute: Defense

Guns/Weapons: K7 Avenger, Sniper Rifle, Mauler

Appearance: Mr. Blonde. Tall, blonde, Nordic man in white trench coat.

These "men" are first encountered in combat on the Air Force One level, though the main character is first seen at the ending cutscene of dataDyne: Extraction from behind, then fully appears in the G5 building during the meeting. When first encountered as enemy guards, they deploy K7 Avenger rifles and Sniper Rifles, and are not shielded. They are encountered again in the Deep Sea and Carrington Institute: Defense levels, where they deploy Maulers and are now shielded.

Skedar Warrior[]

Seen in levels: Carrington Institute: Defense, Attack Ship: Covert Assault, Skedar Ruins: Battle Shrine, WAR!

Guns/Weapons: Claws, Mauler, Reaper, Slayer

Appearance: Standard Skedar

Big, fast, agile and accurate. Nothing describes, an alien encounter, more than facing a brutal armored alien that is proficient with a variety of home-made fire-arms. Take great care when attacking from the front; they attack hard and fast and are capable of engaging in close quarters.

True Skedar[]

Seen in levels: Deep Sea: Nullify Threat, Attack Ship: Covert Assault, Skedar Ruins: Battle Shrine

Guns/Weapons: Bite

Appearance: Incredibly small compared to Skedar Warriors.

True Skedar may be falsely identified as 'Baby Skedar' but they are the actual beings that inhabit the hulking armored carapaces, when engaging foes. They can emerge not only from conventional ingress but also air vents and other areas, too small for Jo. It is not uncommon to find them in packs. They are unarmed and so therefore must close the gap in order to harm Joanna or Elvis.

Skedar King[]

Seen in levels: Skedar Ruins: Battle Shrine, WAR!

Guns/Weapons: Rockets

Appearance: Similar to Skedar Warriors but looks more mature and larger.

The Skedar King appears at the end of the Skedar Ruins level, acting as the Final Boss. To kill him, Joanna must attack its shield until he goes to the shrine in the center of the ledge it is on, where he will kneel to it. The shrine will stop glowing, and Joanna must shoot the points on the shrine to break them. When the shrine is completely destroyed, the Skedar King is dead by the last piece impaling him.

The Skedar King utilizes a Rocket Launcher-like staff and can summon additional Skedar fighters to assist him, during the fight.

In the WAR! bonus mission, up to three clones of the Skedar King are fought, having different weapons each.

Other Enemies[]

Area 51 Interceptors[]

These robots must be destroyed in Area 51 - Infiltration to complete the level on Perfect Agent. One also appears on Special Agent if Joanna does not kill the engineer that activates it; Once it does, it will patrol the mid-section, near the maintenance lift, and will bring its chin-gun to bear on Joanna upon sight. You can take this enemy down with sustained fire but a single rocket is more effective

Despite its description, the drone will not evade any fire from Joanna.



Hovercopter[]

Seen in levels: DataDyne Central: Extraction

This aircraft attacks you in dataDyne Central - Extraction on Special Agent and Perfect Agent. It must be eliminated in order to open the way for the dropship to arrive.

This ship is extremely durable when engaging but a single rocket is enough to bring it down.

Upon detection, it will open fire with a Vulcan Cannon as well as announcing by a tannoy; If engaged on the roof, it will bring its rocket pods to bear. It should be noted that on each floor, she encounters the Hovercopter on, the dataDyne guard the pilots it shouts different warnings at Joanna.

If left alone in one of the floors (except the helipad) i.e Joanna escapes its sights, it will pause for a moment before resuming its circling patrol. Allowing stealthy attacks from behind.

G5 Robot[]

Seen in levels: Chicago: Stealth and Crash site: Confrontation

Guns/Weapons: Laser Blasters

These machines resemble robot heads with a pair of lasers mounted on the sides.

The first encounter is one that patrols the streets of Chicago. This one is invincible to gunfire but however it is destroyed by the kamikazzing taxi, programmed by Joanna to distract the guards protecting the entrance to the G5 Building.

It is therefore crucial to keep out of sight at all costs as it is useless to attack it outside the crashing sequence.

A group of them can be seen patrolling the passageways surrounding Trent's cave where the President is held. This group is dangerous if left unchecked but they can be destroyed by gunfire and are not as accurate.

Their gargling sounds can be used as a warning for the robots' approach. But they will also shout out "STAY WHERE YOU ARE!" upon sighting Joanna, and then if the player returns fire then they shout "ALERT!! UNDER ATTACK!!".

They are often used by dataDyne to keep out unwanted visitors due to the 'shoot first and don't ask questions later' programming.

Defense Autoguns[]

Seen in levels: dataDyne Central Investigation, Area 51: Infiltration, Area 51:Rescue, Crash Site: Confrontation, Deep Sea: Nullify Threat Carrington Institute: Defense, Maian SOS.

Guns/Weapons: Auto cannon

Autoguns are stationary emplacements found in defensive positions. They are low by damage but makes up for it in sheer volume. Their accuracy is slightly off but mostly they will hit Joanna, some are required as an objective or to be destroyed, as an obstacle.

These have a sight range so approach with caution, but they should fall about half a clip. In some cases, some will be inactive but guards will be quick to activate the guns

They come in various shapes and sizes: either in the form of ground turrets or wallguns. Their ammo is unlimited and, like all other autoguns, have the sounds like the AR53, from GoldenEye 007. Their models are also reused from said game.

There are friendly ones in Carrington Institute and must be activated on Special Agent/Perfect Agent as an objective, where they'll protect Daniel Carrington from harm. The Laptop Gun's secondary mode also allows Joanna to have an autogun of her own.

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