Carrington Institute: Defense is the fifteenth level in Perfect Dark. This the only mission where you can get friendly assistants in the form of Carrington Institute guards. They make use of the AR54s against the attackers, which compose of shielded DataDyne shock troopers packing K7 Avengers. Thankfully Joanna starts with an AR34 (Which she 'borrowed') so it gives you some chance against the enemy. Because of the endlessly respawning enemies, all of which carring K7 Avengers, and the brutal time limits, this is generally considered to be the hardest mission in Perfect Dark.
In revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.
They've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the institute is the people, not the building.
Reactivate automatic defenses (SA/PA)
This objective might be confusing to those who haven't taken the time to explore the Carrington Institute's lower levels. Essentially, the game is tasking you with reactivating 3 drone guns to fight off the endlessly spawning Datadyne troops. It is vital that this be done first, because if they overwhelm the Carrington forces they will kill Daniel Carrington and you will fail the mission.
The easiest way to take care of this objective is to go in this order: immediately when the cut scene ends, walk back down the ramp and enter the double doors to the hangar. Proceed across the upper walkway and past the explosive barrels until you hit another set of double doors. The first panel will be on the right near the doors on the other end of the room. Once this is done, make your way out of the room and immediately turn left. Shoot out the glass, jump down, and head into the tunnel where you should see a drone gun, followed by a control panel. After activating it, you have two choices: go through the tunnels, which is the fastest, or go back through the outdoor hangars, which is the safest. Taking the first option requires the player to take the door to the immediate right of the panel. After walking for a short while, you must again take the first door on your right. You should be able to see the drone gun across from you, and the activation panel will be in a small nook by a door off to the left. For the second option, you must go back out of the tunnel and out the door that resides up by the walkway. Go down past where the Hoverbike would be, and continue forward until you head into a small hallway with the drone gun on your right. The panel will be in a nook by a door down the hallway.
While it might seem like a good idea to use the drone guns to farm the Datadyne troops for their weapons, they will eventually overwhelm the auto defenses and inevitably kill you.
Training veterans will have an advantage here, as the hostages are held in the rooms where Joanna previously did her training. Simply use your Combat Boosts and aim for the head of the Datadyne terrorists. If you manage to save all the hostages, Grimshaw will reward you with a Devastator.
Retrieve experimental weapon (A/SA/PA)
This is found in the firing range and is protected by unbreakable glass. However, to get it, you'll need to interact with the terminal next to it which is only active once you've completed the previous objective. The glass shatters, and then you can collect the weapon.
Destroy sensitive information (PA)
In Carrington's office, there is a safe on the wall containing sensitive info to be destroyed. The easy way is it take the Devastator that Grimshaw gave you and blow it up from the outside. If he didn't drop it for you, whip out your watch laser and use the short-range beam to open the cover. You don't have to cut it James Bond style a la the Train, all you have to do is laser it and it will pop off. Finish it off with the beam and Objective Completed. Watch you back however, because Datadyne troops will often converge on your location at an alarmingly fast speed if you become complacent.
- Tip: Completing Area 51: Escape, and letting Johnathan escape with Elvis, will cause Jonathan to appear in Carrington's office to help keep Datadyne's finest off your back. This will more often than not buy you the precious few seconds you need to destroy the info, but note that even Johnathan will become overwhelmed after a short while if you are not fast enough, although his death will not affect the outcome of the mission.
Deactivate bomb (A/SA/PA)
If the Skedar weren't rage quitting enough, they turn zealous and park one of their Dropships, primed with a bomb, in the courtyard where the Hover Bike would be.
A timer starts so you better run fast; Mauler packing, disguised, Skedar block your way so your RC-P120 should make quick work of them, along the way.
An undisturbed Data Uplink-borne virus will see the ship out before it explodes.
Complete the mission by making your way back into the Hangar where the last ship awaits. Enemies will keep spawning however, so move quickly, or else you will be killed.
CheeseSee Carrington Institute for information.
"Run & Gun" - To earn this Crown, you must complete objectives 1 (Reactivate automatic defenses) and 2 (Rescue hostages) in under 90 seconds (1:30), then finish the level, without using the RC-P120's Cloak, on Perfect Agent difficulty. Note however that you ARE allowed to use the Combat Boost item during this mission. This Crown, along with the Crowns for WAR! and 201% Completion, are the hardest Crowns to unlock in Perfect Dark.
This Crown cannot be unlocked in Solo missions, and even if you have 2 controllers, it is virtually impossible to complete both objectives in under 90 seconds by yourself, meaning that this is the only mission where you need another human player to play with you (be it through Split-Screen, System Link or Xbox Live) to unlock the Crown.
When in the mission, the best guide is as follows (DO NOT USE THE CLOAK AT ANY TIME DURING THIS MISSION):
Player 1: When the mission begins, make a mad dash down the ramp to complete objective 1 (Reactivate automatic defenses). See the walkthrough above for a detailed explanation on how to go about this objective. Keep in mind that it will help to walk diagonallly while moving, as speedrunners do this to increase their movement speed. While tackling the objectives, watch out for enemy guards, as they all posses K7 Avengers and can kill you unreasonably fast if they can hit you. After finishing the objective, you can return to the main lobby to complete objective 3 (Retrive experimental weapon) or stay near the landing pads to complete objective 5 (Deactivate bomb). keep in mind that if you choose to go for objective 3, Player 2 must have rescued all other rooms of hostages first for the door to unlock.
Player 2: When the mission begins, make a mad dash forward to complete objective 2 (Rescue hostages.) keep in mind that Foster's Lab (the target range where you recive the RC-P120) will be locked until you've cleared out all other training rooms. Your Boost item will be imperative here. First, move towards the combat training room. Use a Combat Boost, enter the room, and quickly kill the guards. Keep in mind that any boosts you use will also effect Player 1 in a simmilar fasion, and vice-versa. If you are fast enough, the elevator closest to the training room will be open and ready to pick you up. Board the elevator and ride it to the top, your Boost should be either very low or gone by this point. If so, use your second boost to clear both the gadget room and hacker central in one go. After this, the target range should be unlocked. You can either wait for Player 1 to finish, and (s)he can clear the room while you wait upstairs to complete objective 4 (Destroy sensitive information), or you can clear the room yourself.
Either way, both players should be finished at this point, and if both objectives were completed in under 1:30, you're both good to go, and can finish the mission at your lesiure. One player must get to the target range to posibly save Foster and his assistant, as well as retrive the RC-P120. One player must also go upstairs to destroy the sensitive information in Carrington's office (See Walkthrough). Both of these are easier said than done however, and lots of practice may be necessary.
After this, Carrington will inform you that a bomb has been delived to the institute, which prompts another time limit to achive. This is the hardest part of the mission, not only because the bomb disposer needs several seconds uninterrupted with the Data Uplink, but also because enemy guards spawn very close to the bomb's location. As a result, teamwork, trial-and-error, and a lot of luck is needed to overcome this. Once the bomb is disarmed, run like mad towards the jumpship parked in the hangar to complete the mission. Keep in mind that only one player needs to reach the jumpship.
- This is the only mission to show a white briefing screen with the mission status of "Unknown" and an agent status of "Missing" when successfully completed; as opposed to completing any other mission, where a green briefing screen shows the mission status and agent status as "Completed" and "Active" respectively.
- The music that plays during this is also unique, not appearing anywhere else in the game, except for a warning screen that shows when a Controller Pak is not detected.
|Perfect Dark - Missions|
|Mission 1||DataDyne Central: Defection • DataDyne Research: Investigation • DataDyne Central: Extraction|
|Mission 2||Carrington Villa: Hostage One|
|Mission 3||Chicago: Stealth • G5 Building: Reconnaissance|
|Mission 4||Area 51: Infiltration • Area 51: Rescue • Area 51: Escape|
|Mission 5||Air Base: Espionage • Air Force One: Antiterrorism • Crash Site: Confrontation|
|Mission 6||Pelagic II: Exploration • Deep Sea: Nullify Threat|
|Mission 7||Carrington Institute: Defense|
|Mission 8||Attack Ship: Covert Assault|
|Mission 9||Skedar Ruins: Battle Shrine|
|Special Assignments||Mr. Blonde's Revenge • Maian SOS • WAR! • The Duel|